Week 5
Particle Trail Test for Shot 3
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Render Test in Houdini with Arnold
Render Test in Maya with Arnold
The trail FX is coming from three curve-force pop networks. The elements of these three particles are different, include the shape of the curve, and their pop size and number, all customer designed and under control.
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Take one trail as the example.
It is build on a basic particle setting, the particle comes from a sphere, and follow the curve shape.
Inside the pop network, I give it a curve force that build by coding. The code is came from Youtube tutorial that created by Tim van Helsdingen
The video link: https://www.youtube.com/watch?v=SiDmboMviS8
With the Vex code, I can control the suction force from each part of my curve and give it some diversity.
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