Week 8
WIP - Particles + Bioluminescent FX
Technical Breakdown - Bioluminescent Effects
For the Effects I build up now, they base on the tree block out models that build by my teammate Bua.
I use the geo and give it a mountain node, and then use a pointwrangle to make all the z direction on each points as zero, so they became a grid with a lot details and lines.
And I use that grid and scatter 50 points on it, let them moving by the lines that on the grid. So they will look like tree trunk details.
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Pointwrangle for set Z to “0”
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Pointwrangle in Solver, set moving distance.
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