Week 8

WIP - Particles + Bioluminescent FX

Technical Breakdown - Bioluminescent Effects

For the Effects I build up now, they base on the tree block out models that build by my teammate Bua. 

 

I use the geo and give it a mountain node, and then use a pointwrangle to make all the z direction on each points as zero, so they became a grid with a lot details and lines.

 

And I use that grid and scatter 50 points on it, let them moving by the lines that on the grid. So they will look like tree trunk details.

Pointwrangle for set Z to “0”

Pointwrangle in Solver, set moving distance.